#pragma once

#ifndef _Explosion_h_
#define _Explosion_h_

#include "../../Framework/Quad.h"
#include "../../Framework/Vertex.h"

#include <vector>

namespace MyGame {

using namespace Framework;
using namespace std;

class Explosion :
            public Quad {
public:
    Explosion(Game* game);
    virtual ~Explosion(void);
    virtual void Draw(FLOAT timeDelta);
    virtual void LoadContent();
};

}

#endif